HI! My name is Andrey Pomazan aka Murlyka or Akylrum on the Internet.
For the last few years I’ve been working as a technical 2D animator in game studios, spent a lot of time on making animations (and rigs) for different types of graphic, like characters, UI, hand-drawn effects, particles, etc. Besides the creative work, I’m positive about routine jobs like working with git, optimizing graphics and animations.
My experience isn’t limited just to game studios, also I’m an indie artist and animator myself, with the experience of making characters, their animations, tiles, backgrounds, game interfaces, assets, and different FX.
I’m open to a part-time or full-time remote work. My time zone is GMT+10 (Vladivostok).
Before I started using Animation Kits, I’ve been doing animations from scratch, which takes a long time, and typical actions like creating rig, basic animations become routine. Animation Kits simplify the process, freeing time for more creative work.
I decided to make a universal solutions for this task. I started with a very simple and clear character rig and a basic set of animations: several types of melee attack, walking, running and other animations.
You can see a rough version:
Nothing complicated. At this moment I’m doing everything in Spine, and I try to modify it into even more useful solution.
It is called AnimightKit (0.9). Now I’m working on a next release – version 1.0. It will include some new animations for platformers and side-scrollers.
Actually, my plan is to develop the AnimatightKit and share the process on the blog and on the Patreon. On the Patreon you can support the development and get various types of access to the current version of Animight and different goodies.
Also, the version 0.9 of AnimightKit can be found now on the Gumroad, just click on the button: