HI! My name is Andrey Pomazan (also known as Murlyka or Akylrum on the Internet).
For the last few years I have been working as a technical 2D animator in studios, doing rigs of a characters and variors things like UI, animating it all, modifying animations, animating effects and particle systems, commiting on a repo, optimizing graphics and animations, commiting again. In general, having fun.
And of course, sometimes I’m indie 2D game artist and animator, working on creating tons of characters, its animations, tiles, backgrounds, GUI, assets and different FX.
Every time I have to create a new character with a set of animations, I do it all from the very beginning. Sometimes It takes a long time, and standart actions like a creating rig, basic animations become routine. I got the idea to somehow simplify this process.
Some time ago I decided to make a universal solutions for this task. I started with a very simple and clear character rig and a basic set of animations: several types of melee attack, walking, running and other animations, you can see a rough version:
Nothing complicated, even instead of graphics, a simple dummy. At that moment I’m doing everything in spine, but maube it will modified into even more universal solution.
I choose this version as the starting point, calling it AnimightKit (0.9). Why not 1.0? It will be next. I will add new animations specifically for platformers and side-scrollers, and show the work of all this stuff in the project, along with art. I will write about this in another post. Roadmap will come a little later too.
Actually, my plan is to develop the AnimatightKit and share the process on the blog and on the Patreon. On the Patreon you can support the development and get various types of access to the current version of Animight and different goodies.
Also, the version 0.9 of AnimightKit can be found now on the Gumroad, just click on the button:
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